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Thread: Upgrading

  1. #1
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    Question Upgrading

    Aj recently posted a great idea that i may work on in the future but id like to know what everyone thinks of it. Adding + weapons might work to an extent but after looking over some of the finer details i think upgrading weps would work better. I also think that this could be a way to reintroduce dual guns and elemental guns. The processes to evolve guns will be fairly difficult as the result will give a hefty advantage over the previous gun. Evolving guns will be done by gathering the required materials and the gun to be upgraded and trading them to a specific NPC to get the new gun.

  2. #2
    So its like a poly or ss quest in length? Seems like a good idea, what guns should be able to evolve? Shouldn't all guns be some element now as they once were? defeats the purpose of element ratings in armor, not just new ones should have it. Maybe some evolved guns will have dual main elements
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  3. #3
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    Well at first the only evolving guns will be the ones that already have dual forms - then new guns will be made to serve as evolutions for guns that don't and for further evolutions. As for elements im sure once it's restored all the guns that had elemental channels will have them again. Dual channels guns have been in the game before and maybe some of the higher evolutions may have something like that.

  4. #4
    dual doesnt typically go well with Blobs, big guns are hard to dual.
    hmmmmm
    *imagines dual chalis* I AGREE!
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  5. #5
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    lol blobs will have something similar - double guns - they fire twice the rate of normal guns.The more powerful weapons will have diiferent upgardes than firing rate - something more ... creative.

  6. #6
    I think it would be awesome if guns could cause conditions.
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  7. #7
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    Well if not sure if the can be done without editing the source.

  8. Considering the code is organize, I would say each gun has its own class. Within the class is certain attributes for each gun. When a projectile from a gun makes contact with a target a method is executed with pointers to both players, or the gun and the target as parameters. Then the method goes through the math and subtracts health from the target. I don't see it being too hard to add more data to a gun or player class to implement such a feature.

  9. #9
    hmm ok. would be cool if there was a dual gun set that had a relavtively slow firing rate and had splash. the two guns would shoot just to the left and right of the sight icon on the screen, the splash waves would ripple together in the center and shoot a small pillar up in the center.
    not very practical but would look ba lol.
    {-SDW-}
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  10. That would actually be more of a graphics thing done in 3ds max, and a set splash distance from location the projectile was initially fired, and another projectile being created... That behavior seems different than any other gun in the game. It is do-able, just about anything is do-able. But it depends on how the engine works which will determine how easy it is to set up.

  11. #11
    Right. well concerning the condition type guns, it would be cool to have a gun with low upfront damage but it basically like poisons you where your hp is slowly drained away. I would stop after a certain time or a health potion could stop it. Be a good way to start a pvp or battle mobs then switch to a more powerful gun so their health is slowly sapped while they are busy. Or maybe other guns like an Ice gun that reduces movement speed by a certain percent for a set time. guns that dont specialize in brute force but more strategy.
    {-SDW-}
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  12. How about we have a weapon proficiency system where the more you use a gun the better you get at using that weapon type?
    {-SDW-} Historian
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  13. I think that someone should manage a list of agreed upon ideas, ideas agreed upon will have to be agreed on by a poll.

  14. #14
    What if you put the upgrade + conditions into one idea? Since Duel Chalis, Oafronack or Netlauncher's would be too overpowered. You could make the upgrade quest give them say, Ice/Poisen/Burn. That way you wouldnt need to use a crap low dmg gun then swap in pvp. You could make it so only one condition can go on any weapon at any time, and their would be different quests for each one.

  15. #15
    thats what im sayin, +'s!!
    Stuff Like
    Oafranack[+6](AP)
    Water Resistance: +3
    Fire Resistance: +6
    Death Resistance: +4
    Fire Damage: 50
    -KaRtOoNz-

    Applejuice

    Thinking about when i should hack Afex/Devour's computer...

  16. #16
    Hmmm, sounds odd that you would get + water AND + fire from the same item lol, wouldnt you get +water -fire, since they are opposites n all.

  17. #17
    Quote Originally Posted by Spnk View Post
    Hmmm, sounds odd that you would get + water AND + fire from the same item lol, wouldnt you get +water -fire, since they are opposites n all.
    Actually, you have a good idea there. Making certain upgrades have penalties, to balance things out a bit.

  18. #18
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    I agree, certain upgrades should have penalties. But you should also be given the chance to balance those out once you have all upgradeable versions of all the weps, or a single wep.

    *Pictures my BL dual wielding Chalis, and Nero* W00000t!
    Direct Rune and Death + Death Splash = Pwnt

  19. #19
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    Quote Originally Posted by SPPwnage View Post
    I agree, certain upgrades should have penalties. But you should also be given the chance to balance those out once you have all upgradeable versions of all the weps, or a single wep.

    *Pictures my BL dual wielding Chalis, and Nero* W00000t!
    Direct Rune and Death + Death Splash = Pwnt
    Yes Balance, BL is also stationary with Dual wield Chalis and Nero . key word "Balance"!!
    R.I.P Viffers
    A Lover
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  20. Hmm, didn't BL's have Hyperuzi's? Those were small enough to be dual-wielded. =P They were weak though =|

  21. #21
    blobs got a few weapons they hold with 1 hand and thus can be dual wielded.

  22. #22
    But blobs may not have a dual wielding animation, which would mean making that first.

  23. Or you could skip making the animation, and let blobs be able to shoot two shots seemingly out of one gun! =D Hidden guns under that blubber

  24. #24
    Make it an upgrade to double the firing rate of certain guns. that could work as a solution.
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